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Revision as of 01:35, 27 October 2024 by Dave (talk | contribs) (1 revision imported)


Kingdoms of Men consist many different societies and realms.

About

Of all the Noble Peoples, humans are the most numerous, found everywhere, from the most verdant valley to the harshest environment, anywhere a living can be scratched from the land.

Men are as likely to fight shoulder to shoulder with the elves and dwarfs as they are to oppose them, and on many occasions men have fought on both sides of the battle in these grand alliances. Men, however, most often fight other men, whether through greed or hatred or honour or just through misunderstanding. Humans are hot-blooded, and not always wise.

File:The Kingdoms of Men - Kings of War - Lore

Army List

Heroes Infantry Cavalry Special
Named Heroes *The Monarch
*The Captain
*The Brigand
Basic Infantry *Shield Wall
*Pole-Arms Block
*Spear Phalanx
*Foot Guard
*Militia Mob
*Fanatics
Basic Cavalry *Knights
*Mounted Sergeants
*Mounted Scouts
War Machine *Siege Artillery
*Ballista
*Cannon
General Heroes *General
*General on Pegasus
*General on Winged Beast
*Army Standard Bearer
*Hero
*Hero on Pegasus
*Assassin
*Fanatic Instigator
*Wizard
Ranged Infantry *Bowmen
*Crossbow Block
Large Cavalry *Beast Cavalry Monster *Mammoth
Chariot *Charioteers Titan *Giant
2nd Edition Units (Retired Units)
*fill in

Formations

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The Kingdoms of Men Armada

Kingdoms of Men Armada is the combined forces of the Kingdoms of Men which include kingdoms like Genezan

About

For the navies of the Kingdoms of Men and the merchant fleets that constantly ply the Infant Sea, a life at sea is precisely that – some seamen live and work aboard their vessels for most of their lives, stopping only for small spells of shore-leave and ship refits, before setting sail again.

On the Seas

The life of a common sailor is a hard one: conditions aboard a wooden ship are cramped and squalid, and the work back-breaking and often dangerous – from swabbing the decks and rowing the ship’s boats, to ‘going atop’ to lower the sails and operate the rigging.

In such a closed environment, discipline aboard ship is imperative, and the punishments for even minor infractions of the seaman’s code are severe – anything from cleaning out the latrines to being confined to quarters; from clapping a sailor in irons to administering a flogging. Despite this, a good ship’s captain must understand that there’s more to running a successful ship – especially a warship – than strict order and discipline.

The key to exceptional performance has ever been morale – the sailors aboard ship understand that there will be repercussions for transgressions and slovenliness, but also that exceptional performance and good behaviour will be recognised and rewarded. Unhappy sailors perform poorly, and this reflects badly on the commanders.

All sailors are therefore afforded leisure hours to distract them from their arduous duties, where they sing forbitters and dance jigs to the sounds of pipes, carve scrimshaw, and drink copious amounts of rum (a practical as well as recreational activity, for when flavoured with lemon and sugar, rum was a sure way to ward off the dreaded scurvy). By maintaining a careful balance aboard ship, a captain would turn their sailors into a close-knit and well-organised fighting unit, to which morale and teamwork were key to victory

Ship Cards

Gallery

External Links

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