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Ratkin are a faction comprised of different types of Ratkin including Gnorr, Ratkin Brutes, Night Terrors and Rat-fiends
About
Rats are everywhere. Rats are vicious, hard creatures that can survive in the harshest of conditions, living in filth and eating worse. They thrive in adversity. The darkest, most miserable places in the world are the domain of rats. If ever a race would survive in the shadowy parts of Pannithor, it would be the vermin.
They are the vermin of Pannithor, their domain is the most miserable darkest places in the world.
History
The creation of the rat-men, known as Ratkin, is one borne in agony and madness. Their desperate life began under the ruthless watch of an Abyssal Dwarf called Bharzak the Grim, overmaster of the Gift-Piers of Zarak. Desperate to fuel the sacrificial pits of Zarak, he needed more victims to appease the Wicked Ones.
Bharzak began to experiment. Consumed by his madness, he locked himself away while he worked in a frenzy on his project, rarely seen. Strange chittering screeches and agonised wails came from behind the locked doors of Bharzak’s laboratory. After a while, Bharzak was forgotten and a new overmaster took his place.
Ratkin Machines
Similar to the Goblins, the Ratkin have an fascination with machines. They excel at creating machines that deal pain, violence and death.
- Death Engines - Looking rickety, crewed by "volunteers" are the Death Engines, churning spinning blades and striking out with dark energies.
- The Shredder - A smaller but no less deadlier device is the Shredder, spinning blightcrafted poisoned blades.
- Weapon Teams - Mobile Weapon Teams re-engineer stolen Abyssal Dwarf weaponry, or cruel crude homemade designs, carried by those mad enough to pull the trigger on these devices.
- Tunnel Runners - Originally conceived and built by the Ratkin, (The Abyssal Dwarfs copied this design for themselves), Tunner Runners are used to relay messages quickly through the tunnels, they are equipped with spikes and driven like chariots into battle.
After the Great Revolt
After the Great Revolt and the Ratkin’s escape from the Abyssal Dwarfs was only the start of their spread across Pannithor. Like a disease they have wormed they way into all the dark corners of the world, waiting to strike against those who are too weak to fight back.
It is rumoured that while the Ratkin were suffering under the cosh of the Abyssal Dwarfs, a slave known as Zruleek was contacted by one of the Wicked Ones in the Abyss. It whispered evil things to Zruleek and he learned of the Eternal Dark, the Seven Circles, the wild lands of the Hellequins… nothing was sacred. Zruleek and his followers began to worship the Abyss itself, rather than their torturous masters, and were overtaken by a religious zeal.
Once free from clutches of the Abyssal Dwarfs, the Ratkin clung to their new faith with a fierce obsession. Yet, as they spread further from the Abyss, the whispers of the Wicked Ones grew more distant and more intermittent. Without the guiding voice, the first Ratkin nests were fraught with savage anarchy as would-be leaders strived for supremacy.
It is claimed that Zruleek was forced to lead the way in these early days. Stating he had received a vision from the Abyss, he said the nest must be built in a mirror of the Abyss itself. The Ratkin should dig seven levels, in honour of the seven circles of the Abyss. With tooth and claw, the first Ratkin slaves dug through the dirt to build the layers of their new home – each a shrine to the Abyss itself and a twisted reflection of that awful place.
Ratkin Nest
First level of the nest
Finally, we reach the most disgusting part of the nest: the slave pits. This is where you will find the vast majority of the inhabitants of a Ratkin nest. A stinking, hideous labyrinth of squalor, the slave pits are home to Ratkin Wretches and any other slaves unfortunate enough to be captured by the beasts. Forced to live on scraps of food – or each other – the slaves are kept in line by ruthless Brute Enforcers, who grow fat on a diet of slaves they have killed.
Cages line the walls of the pits and inside you will find all-manner of wretched creatures. From Ratkin too weak to fight their way through the ranks of the nest to goblins, humans, orcs and dwarfs caught while mining. When roused to war, the slaves are let loose from their cages and herded into battle by the Brute Enforcers. Many are trampled to death in the initial rush for freedom but the Brood Mother does not care, there are always more to replace them.
Second level of the nest
Third level of the nest
Fourth level of the nest
Fifth level of the nest
Sixth level of the nest
Seventh level of the nest
Army List

Heroes | Infantry | Cavalry | Special | ||||
---|---|---|---|---|---|---|---|
Named Heroes | *Mother Cryza *Scudku-z'luk, Demonspawn of Diew *Twitch Keenear |
Basic Infantry | *Shock Troops *Spear Warriors *Warriors *Wretches |
Basic Cavalry | *Hackpaws | Named Titans | *Tangle |
Ranged Infantry | *Scurriers | Swarm | *Vermintide | ||||
General Heroes | *Night Terror *Brood Mother *Swarm-crier *War Chief *Warlock *Brute Enforcer *Master Scurrier *Birthing Daughter |
Heavy Ranged Infantry | *Clawshots | War Machine | *Shredder *Weapon Team | ||
Large Infantry | *Nightmares | Chariots | *Tunnel Runners | Monster | *Death Engine Impaler *Death Engine Spewer | ||
Named Titans | *Tangle | Titan | *Mutant Rat-fiend | ||||
2nd Edition Units (Retired Units) | |||||||
*Assassin *Artillery *Blight *Tunnel Slaves *Blight Lord *Demonspawn *Enforcer *Brutes *Death Engine |
Formations
Clash of Kings 2018 | Clash of Kings 2019 | Clash of Kings 2022 | |
---|---|---|---|
Lab Rats | Dusk Crawlers | Turbo Runners | Smoke and Mirrors |
Gallery
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Ratkin Art
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