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Category:Forces of the Abyss: Difference between revisions

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The Forces of the Abyss are based northeast of the Infant Sea far inland, within the shattered soot-stained remnants of Winter's glaciers. This is where the Abyss lies, the greatest wound inflicted upon the world in the God War.

About

Imprisoned with in this great rent in the ground, many miles deep and countless leagues across, are the 27 remaining Wicked Ones, their dark magic spewing ceaselessly into the world, twisting men and nobler creatures still into dark images of themselves.


All the lands about the Abyss are shrouded in unnatural, perpetual night, as pall of smoke hangs above the Abyss.

The empires of the Abyssal Dwarfs as well as countless orcs, goblins and other wretched creatures all exist there. Further down this hellish crevasse, the taint of the malevolent energies of the Wicked Ones becomes stronger, and things far worse than orcs dwell.

When the constellations are in alignment and the power of the Wicked Ones waxes strong, their infernal legions march forth. Cackling, spiteful devils march alongside muscled behemoths. They are the Forces of the Abyss and the world screams in their wake.

Great shadow-bridges are formed between the circles, at the signal from the Archfiends, and the Molochs adopt the role of enforcers, herding the Abyssals together into a mighty demonic horde. Plumes of ash and coruscating arcs of pure magic erupt from the heart of the Abyss. War-horns sound, and the ground trembles as the armies of the Wicked Ones begin their march of conquest.

Spreading like a stain across the surface of the world, the creature from the pit venture forth.Under their tread crops wither and die, their shadow blights the world until they are banished back to the Dark.

So marched on The Abyssal Crusade. Traveling by the Portals Beneath the World, incursions, small and large, can occur anywhere, at any time.

The Seven Circles of the Abyss

The Abyss Circles, the Abyss is a chasm, both literal and metaphorical, in the skin of the world.

A vast, physical cleft in the earth, leading to some cyclopean, volcanic depth far below, only describes a part of what the Abyss is, the deeper one ventures into the realm of darkness, the more obvious it becomes that the Abyssis anathema to natural law, the veil between planes of existence is thin.

Bare rock breathes with bilious life; black smoke coils with dark sentience, corrupting all that breathe it; measureless caverns convulse and twist into labyrinths that would take a lifetime to traverse.

Tortured souls gibber as they suffer exquisite pain in the endless dark, their fevered imaginings giving form to new realities, new monstrosities, and new sorceries.

Deep down in the shadows and billowing fumes, perpetually lit by the glow of hellish red fires, fouler creatures reside, beings of unfettered evil, an abomination against the natural order.

These are the Abyssals, immortal servants of the Father of Lies, brought into being by their Lord's mind.

They are organised into a strict hierarchy, which perversely mirrors that of the celestial hosts of the Shining Ones, and is related to which level, or ‘circle’ of the Abyss in which they reside.

Each Circle of the Abyss increases in size to accommodate the burgeoning hordes that dwell there, and yet diminishes in power the farther from the sight of the Wicked Ones they are cast.

Character Locations

Characters of the Forces of the Abyss
Overlords Mortal World Human
The First Circle Abyssal Ghouls The Second Circle Hellequin-Blood-masque
Lower Abyssals
Gargoyles Hellhounds
Imps
The Third Circle Succubi/Temptress/Seductresses The Fourth Circle Abyssal Warlock
Chroneas Efreet
The Fifth Circle Abyssal Champion The Sixth Circle Archfiend
Despoilers
Molochs
Fiends
Unknown Location

The Book of Malborgia quotes

‘The prayers of mortals are a double-edged sword, granting courage, but reinforcing fears. Due deference cannot be given to the Shining Ones without also acknowledging their dark halves.

The Wicked Ones delight in prayers, for they thrive on fear and uncertainty, and more so on belief. If man believes in good, then he must also believe in evil.’

‘And behold, the infinite numbers of the Abyss, and the souls of mortals beyond counting, are churned in the endless gears of the Archfiends’ mills. And from this grist of bone and blood and pure malevolence, the armies of the Wicked Ones dance anew to the tune of their masters.’

‘To find favour in the eyes of the Wicked Ones is to be truly blessed.’

‘It is the greatest honour to walk the red-litten halls of the majestic Efreet. They are the gift-givers, the enchanters, the master smiths. In their name the mightiest weapons and the lowliest trinkets are forged, to corrupt the hearts of men, sealing their fates.’

‘What fate to live a life of cruelty, only to be found unworthy of a place at the Wicked Ones’ table. What exquisite tortures are inflicted by those who have spent a thousand lifetimes perfecting their arts. What joy to suffer, knowing that it aids the cause of the Abyssal Lords.’

‘Those who embrace fear can fear no more. Those who embrace change can change no more. Those who embrace death will be born again, to fight in service of the Wicked Ones.’

‘Those who believed that the Wicked Ones were defeated when Domivar cast them into the Abyss knew not how wrong they were. There, in a realm beyond realms, a world of the Celestians’ own making, the demonic legions thrive, and wait, and grow into a horde unimaginable.’

Heralds

Abyssal Champions can be promoted to a Herald which often sees them leading forces into battle, two known Heralds is the Herald of Woe and the Herald of Deceit

Army List

Retired Units