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Hunters of the Wild (forces of nature)

Revision as of 18:07, 22 August 2025 by Dave (talk | contribs) (Created page with "{{Model Unit|title1=|image1=HuntersofthewildFoN3rdeditionrules.PNG|type=Infantry|faction(s)=Forces of Nature|race(s)=|logo1=link=Forces of Nature|100px|status=Active|3rd_edition=Yes|stl_link=[https://vault.manticgames.com/files/woodland-critters-stl/ Mantic Vault]|2nd_edition=|games={{kingsofwarlogo}}|Current Special Words=Pathfinder, Scout|Keywords=Verdant}}'''Hunters of the...")
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Hunters of the Wild

About

The green places of the world are wild places, saturated with magic.

Sprites and will-o’-the-wisps frolic beneath their boughs, lumbering tree herders speak to the ancient trees, and forest shamblers and dryads shadow any who enter their domain.

Dryads, sprites and critters swarm about their feet, eager to begin the hunt. Although their power wanes as they leave the protection of the trees, they are still many times more powerful than the mortal or demonic warriors they face.

Gallery

<gallery= mode=nolines> HuntersofthewildFoN3rdeditionrules.PNG|Hunters of the Wild (forces of nature) 3rd Edition Rules </gallery>


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