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Hunters of the Wild (forces of nature): Difference between revisions

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The green places of the world are wild places, saturated with magic.
The green places of the world are wild places, saturated with magic.


[[Sprites]] and [[Will-o’-the-Wisps|will-o’-the-wisps]] frolic beneath their boughs, lumbering tree herders speak to the ancient trees, and [[Forest Shamblers|forest shamblers]] and dryads shadow any who enter their domain.
[[Sprites]] and [[Will-o’-the-Wisps|will-o’-the-wisps]] frolic beneath their boughs, lumbering tree herders speak to the ancient trees, and [[Forest Shamblers (forces of nature)|forest shamblers]] and dryads shadow any who enter their domain.


[[Dryads]], [[sprites]] and critters swarm about their feet, eager to begin the hunt. Although their power wanes as they leave the protection of the trees, they are still many times more powerful than the mortal or demonic warriors they face.
[[Dryads]], [[sprites]] and critters swarm about their feet, eager to begin the hunt. Although their power wanes as they leave the protection of the trees, they are still many times more powerful than the mortal or demonic warriors they face.

Revision as of 18:46, 23 August 2025

Hunters of the Wild

About

The green places of the world are wild places, saturated with magic.

Sprites and will-o’-the-wisps frolic beneath their boughs, lumbering tree herders speak to the ancient trees, and forest shamblers and dryads shadow any who enter their domain.

Dryads, sprites and critters swarm about their feet, eager to begin the hunt. Although their power wanes as they leave the protection of the trees, they are still many times more powerful than the mortal or demonic warriors they face.

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