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KoW-Orc-Chariot-Regiment-2022-left-isolated.png|Model | KoW-Orc-Chariot-Regiment-2022-left-isolated.png|Model | ||
Skulk_Raider_Chariots3rdeditionrules.png|KoW | Skulk_Raider_Chariots3rdeditionrules.png|KoW | ||
</gallery>}}'''Skulk Raider Chariots''' | </gallery>|logo1=[[file:orcs-icon.png|link=Orcs|100px]]|games={{kingsofwarlogo}}|3rd_edition=[[:File:Skulk_Raider_Chariots3rdeditionrules.png|Yes]]|Keywords=Orc, Tracker|Current Special Words=[[Crushing Strength (n)|Crushing Strength (1)]], [[Thunderous Charge (n)|Thunderous Charge (1)]]|store_link=[https://www.manticgames.com/kings-of-war/orcs/orc-chariots-fight-wagons/ Mantic Store]}}'''Skulk Raider Chariots''' | ||
==About== | ==About== | ||
Latest revision as of 16:34, 7 September 2025
Skulk Raider Chariots
About
Orcs revel in the violence of close combat. They prefer to meet the enemy head-on and defeat them through strengthat-arms alone.
Those orcs who don’t fight in this manner are seen as cowardly, dishonourable or even un-orcish.
Nevertheless, there are always groups of orcs within every horde who favour the use of bows and subterfuge in battle.
These outcasts are known as Skulks.
The scouting abilities of the skulks are of great use to orc Krudgers, although the warlords would never admit it.
Gangs of skulks are often quietly employed to act as the vanguard of an orc army, seeking out the enemy and reporting the strength and position back.
Though violent, orcs are intelligent creatures, especially when it comes to the art of war, and no orc leader would go into battle unprepared.
Skulks mostly fight on foot, taking advantage of cover and dangerous terrain to avoid enemy attacks.
Outriders prefer to fight from the backs of temperamental gores, using their speed to cover distance quickly and outmanoeuvre enemy regiments, harassing them with accurate bow fire.
When they do meet the enemy head-on, Skulks ride into battle in raider chariots, combining their ranged attacks with the chariots’ devastating charge.
Gallery
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Skulk Raider Chariots Model
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Skulk Raider Chariots 3rd Edition Rules
| Orcs | ||||
|---|---|---|---|---|
| Named Heroes | Wip the Outcast - Gakamak - Ulpgar the Mad - Gakamak's Bloody Banner | |||
| General Heroes | Morax Mansplitter - Skulk Stalker - Skulk Marauder on Gore Chariot - Godspeaker - Troll Bruiser - Flagger - Krusher - Krudger on Gore Chariot - Krudger on Winged Slasher - Krudger - Raid Leader | |||
| Heavy Ranged Infantry | Skulks - Skulk Raiders | |||
| Large Infantry | Trolls | |||
| Heavy Infantry | Greatax - Ax - Youngax - Morax - Longax | |||
| Basic Cavalry | Skulk Outriders - Gore Riders | |||
| Chariots | Fight Wagons - Skulk Raider Chariots - Gore Chariots | |||
| Named Swarm | Wip’s Playmates | |||
| Swarm | Orclings | |||
| Monster | War Drum | |||
| Titan | Giant | |||
| Commmand | Krusher - Krudger | |||
| Spellcaster | Godspeaker | |||
| Support | Gore Rider | |||
| Large | Troll | |||
| Warrior | Morax - Greatax | |||
| Grunt | Orclings - Ax - Skulk | |||
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