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Forces of Nature: Difference between revisions

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{{Race characteristics|image1=File:ForcesofNaturebattle.png|race(s)=*[[Naiads]]
{{Faction|race(s)=*[[Naiads]]
*[[Salamander]]
*[[Salamander]]
*[[Gladewalkers]]
*[[Gladewalkers]]
*[[Elementals]]
*[[Elementals]]
*[[Human]]
*[[Human]]
*[[Centaurs]]
*[[Centaur|Centaurs]]
*[[Scorchwings]]
*[[Scorchwings]]
*[[Water Wyrms]]
*[[Water Wyrms]]
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*[[Hydra]]
*[[Hydra]]
*[[Unicorn]]
*[[Unicorn]]
*[[Sylphs]]|faction(s)=Forces of Nature|worship=[[Green Lady]]|notable_members=<DPL>
*[[Sylphs]]|worship=[[The Green Lady]]|notable_members=<DPL>
category=Forces of Nature
category=Forces of Nature
category=Legends of Pannithor
category=Legends of Pannithor
ordermethod=title
ordermethod=title
</DPL>|sources=*[[Kings of War – 3rd Edition Rulebook]]
</DPL>|facebook_group=[https://www.facebook.com/groups/655988291269989 Forces of Nature (Kings of War) - The Green Lady's Wild Guard]|shop_link=[https://www.manticgames.com/kings-of-war/forces-of-nature/ Mantic Store]|stl_link=[https://pannithor-kow.fandom.com/wiki/STL_Kings_of_War_Catalog#Forces_of_Nature Forces of Nature STL List]|Faction_Logo=forces-of-nature-icon.png|Faction_picture=File:ForcesofNaturebattle.png|novels=* [[Rise of the Celestians]]
* [[Drowned Secrets]]|sourcebooks=*[[Kings of War – 3rd Edition Rulebook]]
*[[Kings of War 3.0 - Clash of Kings 2022|3.0 - Clash of Kings 2022]]
*[[Kings of War 3.0 - Clash of Kings 2022|3.0 - Clash of Kings 2022]]
*[[Kings of War 3.0 - Clash of Kings 2024|3.0 - Clash of Kings 2024]]
*[[Kings of War 3.0 - Clash of Kings 2024|3.0 - Clash of Kings 2024]]
*[[Kings of War – World of Pannithor]]|image2=forces-of-nature-icon.png|facebook_group=[https://www.facebook.com/groups/655988291269989 Forces of Nature (Kings of War) - The Green Lady's Wild Guard]|shop_link=[https://www.manticgames.com/kings-of-war/forces-of-nature/ Mantic Store]|stl_link=[https://pannithor-kow.fandom.com/wiki/STL_Kings_of_War_Catalog#Forces_of_Nature Forces of Nature STL List]|captial_city=[[Greenmoot]]}}'''The Forces of Nature''' are a faction who follows the [[Green Lady]] and is the combination of many different species and creatures.[[File:Nature.jpg|thumb|alt=|right|512x512px]]
*[[Kings of War – World of Pannithor]]|capital_city=[[Greenmoot]]|games={{kingsofwarlogo}}{{vanguardlogo}}}}'''The Forces of Nature''' are a faction who follows [[The Green Lady]] and is the combination of many different species and creatures.
== Background ==
== Background ==
From breaking of the [[Fenulian Mirror]] and the [[Battle of Madness]] to this, the [[Green Lady]] has commanded not merely the creatures of the [[Twilight Glades|Glades]], but races from across the world, united in their debt of gratitude for her actions during the [[God War]] and inspired by her vision and energy.  
From breaking of the [[Fenulian Mirror]] and the [[Battle of Madness]] to this, [[The Green Lady]] has commanded not merely the creatures of the [[Twilight Glades|Glades]], but races from across the world, united in their debt of gratitude for her actions during the [[God War]] and inspired by her vision and energy.  


It is in her own forces of nature that the true power of the [[Green Lady]] lies, namely the druids, an order sworn to her service, scattered throughout the known world, her eyes and ears that reach across all Pannithor.
It is in her own forces of nature that the true power of [[The Green Lady]]<nowiki/>lies, namely the druids, an order sworn to her service, scattered throughout the known world, her eyes and ears that reach across all Pannithor.The Forces of Nature commands such diversity amongst its ranks. No other king, lord or deity can command such fierce loyalty as the Lady does.


The Forces of Nature commands such diversity amongst its ranks. No other king, lord or deity can command such fierce loyalty as the Lady does.
Other armies march for coin or power, while the forces of nature play the long game striving for balance in the world above all other things.While the [[Shining Ones]] and [[Wicked Ones]] fought against each other with scant regard for the world around them, t[[The Green Lady]] saw all of the horror and hope of the God War in equal measure.


Other armies march for coin or power, while the forces of nature play the long game striving for balance in the world above all other things.
Seeing mortal fight against impossible odds, despairing at those that use slaughter to gain power, the complacency of men when victory seemed assured, the blanket of evil that blotted the light. It is balance that is at the core of [[The Green Lady]], balance, the core of the forces of nature. The secretive druid network, relaying the course of live in every corner of civilisation.[[File:Nature.jpg|alt=|330x330px|left|frameless]]When the balance is threatened the Druids will send word back to the [[Forest of Galahir|Forests of Galahir]] via the birds, insects and other creatures, for [[The Green Lady]] to judge a response accordingly. When the Forces of nature go to battle, they will represent a balance between the four elements, Earth, Wind, Water and Fire, with creature representing each in its ranks.


While the [[Shining Ones]] and [[Wicked Ones]] fought against each other with scant regard for the world around them, the [[Green Lady]] saw all of the horror and hope of the God War in equal measure.
From mighty giant Eagles, Elemental Constructs, enormous Forest Shamblers and more. To face its wrath is to war against nature itself. If [[The Green Lady]] herself takes to battle, the fury unleashed is impossible to contain, and if her darker aspect is present then the enemies of nature tremble, as their doom is inevitable.
 
Seeing mortal fight against impossible odds, despairing at those that use slaughter to gain power, the complacency of men when victory seemed assured, the blanket of evil that blotted the light.
 
It is balance that is at the core of the [[Green Lady]], balance, the core of the forces of nature.
 
The secretive druid network, relaying the course of live in every corner of civilisation.
 
When the balance is threatened the Druids will send word back to the [[Forest of Galahir|Forests of Galahir]] via the birds, insects and other creatures, for the [[Green Lady]] to judge a response accordingly.
 
When the Forces of nature go to battle, they will represent a balance between the four elements, Earth, Wind, Water and Fire, with creature representing each in its ranks.
 
From mighty giant Eagles, Elemental Constructs, enormous Forest Shamblers and more. To face its wrath is to war against nature itself. If the [[Green Lady|Lady]] herself takes to battle, the fury unleashed is impossible to contain, and if her darker aspect is present then the enemies of nature tremble, as their doom is inevitable.


=== Warriors of the Forests ===
=== Warriors of the Forests ===
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These beings have been fighting for many centuries, or even millennia. Unlike their younger brethren, they are not subsumed back into the forests when their work is done. Their ancient battlelust and rage is too ingrained and, ironically, poses a threat to the forests if reabsorbed. Instead, they are charged as the vanguard of the woodland realm.
These beings have been fighting for many centuries, or even millennia. Unlike their younger brethren, they are not subsumed back into the forests when their work is done. Their ancient battlelust and rage is too ingrained and, ironically, poses a threat to the forests if reabsorbed. Instead, they are charged as the vanguard of the woodland realm.


Perhaps this is nature itself preparing for some greater threat that is still to emerge.
Perhaps this is nature itself preparing for some greater threat that is still to emerge. The great forests live in a natural state of equilibrium: always changing yet always the same, living and dying in a constant, unrelenting cycle. It’s no wonder that these places are considered by many to be the centre of balance in the world.
 
The great forests live in a natural state of equilibrium: always changing yet always the same, living and dying in a constant, unrelenting cycle. It’s no wonder that these places are considered by many to be the centre of balance in the world.


Their only weaknesses are that they are few in number and vulnerable to fire, but even these hindrances are of little concern to the guardians themselves. In the end, if they cannot defeat their foes, they will simply outlast them.
Their only weaknesses are that they are few in number and vulnerable to fire, but even these hindrances are of little concern to the guardians themselves. In the end, if they cannot defeat their foes, they will simply outlast them.
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== Army List ==
== Army List ==
[[File:KoW-Forces-Of-Nature-Mega-Army-compiled.jpg|center|frameless|659x659px]]
{{Forces of Nature Army‎}}
{{Forces of Nature Army‎}}
== Retired Units ==
== Retired Units ==
{{Forces of Nature Retired}}
{{Forces of Nature Retired}}
==Gallery==


{{Mantic}}
[[Category:Factions in Pannithor]]


[[Category:Factions in Pannithor]]




{{Mantic}}
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Latest revision as of 20:03, 14 April 2025

The Forces of Nature are a faction who follows The Green Lady and is the combination of many different species and creatures.

Background

From breaking of the Fenulian Mirror and the Battle of Madness to this, The Green Lady has commanded not merely the creatures of the Glades, but races from across the world, united in their debt of gratitude for her actions during the God War and inspired by her vision and energy.

It is in her own forces of nature that the true power of The Green Ladylies, namely the druids, an order sworn to her service, scattered throughout the known world, her eyes and ears that reach across all Pannithor.The Forces of Nature commands such diversity amongst its ranks. No other king, lord or deity can command such fierce loyalty as the Lady does.

Other armies march for coin or power, while the forces of nature play the long game striving for balance in the world above all other things.While the Shining Ones and Wicked Ones fought against each other with scant regard for the world around them, tThe Green Lady saw all of the horror and hope of the God War in equal measure.

Seeing mortal fight against impossible odds, despairing at those that use slaughter to gain power, the complacency of men when victory seemed assured, the blanket of evil that blotted the light. It is balance that is at the core of The Green Lady, balance, the core of the forces of nature. The secretive druid network, relaying the course of live in every corner of civilisation.

When the balance is threatened the Druids will send word back to the Forests of Galahir via the birds, insects and other creatures, for The Green Lady to judge a response accordingly. When the Forces of nature go to battle, they will represent a balance between the four elements, Earth, Wind, Water and Fire, with creature representing each in its ranks.

From mighty giant Eagles, Elemental Constructs, enormous Forest Shamblers and more. To face its wrath is to war against nature itself. If The Green Lady herself takes to battle, the fury unleashed is impossible to contain, and if her darker aspect is present then the enemies of nature tremble, as their doom is inevitable.

Warriors of the Forests

The forests of Pannithor are truly ancient. Indeed, there are records of the forest of Galahir that date back to before the coming of the Celestians.

Although accounts from that time are rarely reliable, if they are true, it would mean that the arboreal realms of the world are home to some of its oldest living inhabitants. Whether it is true or not, those beings who stride amongst the trees seem content to hold their silence on the matter.

These beings have been fighting for many centuries, or even millennia. Unlike their younger brethren, they are not subsumed back into the forests when their work is done. Their ancient battlelust and rage is too ingrained and, ironically, poses a threat to the forests if reabsorbed. Instead, they are charged as the vanguard of the woodland realm.

Perhaps this is nature itself preparing for some greater threat that is still to emerge. The great forests live in a natural state of equilibrium: always changing yet always the same, living and dying in a constant, unrelenting cycle. It’s no wonder that these places are considered by many to be the centre of balance in the world.

Their only weaknesses are that they are few in number and vulnerable to fire, but even these hindrances are of little concern to the guardians themselves. In the end, if they cannot defeat their foes, they will simply outlast them.

Notable characters and their race within the Forces of Nature are:

Gladewalkers Human Sylphs

Army List

Retired Units

Gallery

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This wiki is not an official Mantic Games publication.