Created page with "Category:Lands of Pannithor{{Pannithor-Location|logo1=|logo2=|title1=|image1=File:Galahir-loc-map.jpg|caption-image1=|other_names=|location_type=Forest Realm|continent=Upper Mantica|region=Mammoth Steppe |realm=<DPL> linksto=Forest of Galahir category=Lands of Pannithor category=Realm notcategory=Shire notcategory=Region notcategory=Province notcategory=County format=,%PAGE% - , ordermethod=title </DPL><DPL> linksto=Forest of Galahir category=Lands of Pan..." |
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[[Category:Lands of Pannithor]]{{Pannithor-Location|logo1=|logo2=|title1=|image1=File: | [[Category:Lands of Pannithor]]{{Pannithor-Location|logo1=|logo2=|title1=|image1=<gallery> | ||
File:Forest_of_Galahir_Map.png|Current | |||
GalahirtheGreat.png|Pre-Winter's War | |||
</gallery>|caption-image1=|other_names=|location_type=Forest Realm|continent=[[Upper Mantica]]|region=[[Mammoth Steppe]] | |||
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</DPL>|county= | </DPL>|county=|shire=|political=[[The Green Lady]] | ||
* [[Forces of Nature]] | |||
* [[Sylvan Kin]] | |||
* [[The Herd]] | |||
* [[Order of the Green Lady]]|city=|settlement=|inhabitants=[[Human]], [[Elf]], [[Naiads]], [[Gladewalkers]]|notable_people= | |||
|notable_items=|events=|Other Locations=|passways=|landmark=|watch=<DPL> | |||
|notable_items=|events= | |||
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category=Lands of Pannithor | category=Lands of Pannithor | ||
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*[[Kings of War 3.0 - Clash of Kings 2024|3.0 - Clash of Kings 2024]] | *[[Kings of War 3.0 - Clash of Kings 2024|3.0 - Clash of Kings 2024]] | ||
*[[Kings of War – World of Pannithor]]}} | *[[Kings of War – World of Pannithor]]}} | ||
Galahir itself is an enduring marvel of the world. The heart of the forest is the domain of the [[Green Lady|Green Lady,]] unchanged and, until recently, unsullied. | The '''Forest of Galahir,''' previously known as '''Galahir the Great''', is one of the biggest forests in Pannithor and home of many races including [[The Green Lady]]. | ||
==About== | |||
Galahir itself is an enduring marvel of the world. The heart of the forest is the domain of the [[The Green Lady|Green Lady,]] unchanged and, until recently, unsullied. | |||
Historically in times long past the heart of the [[elven]] civilisation, deserted as their power grew, along with their thirst for conquest. Only the [[Sylvan Kin]] remain and retain the favour of the Lady. | Historically in times long past the heart of the [[elven]] civilisation, deserted as their power grew, along with their thirst for conquest. Only the [[Sylvan Kin]] remain and retain the favour of the Lady. | ||
To prevent the glaciers of [[Winter]] from crushing the [[Sylvan Kin]] and their realm while [[Primovantor]] and [[Ardovikian Plain|Arkovidia]] were smothered beneath the frigid onslaught, the [[Green Lady]] wove arcane defences around the forest. | To prevent the glaciers of [[Winter]] from crushing the [[Sylvan Kin]] and their realm while [[Primovantor]] and [[Ardovikian Plain|Arkovidia]] were smothered beneath the frigid onslaught, the [[The Green Lady|Green Lady]] wove arcane defences around the forest. | ||
Other creatures live within the borders of Galahir, no other place in the world are so many races represented in so small a space. [[Naiads]], Sylphs and more cohabit in the varied environs of the great space, each keeping to the part most suited to them but co-existing in peace and harmony. | Other creatures live within the borders of Galahir, no other place in the world are so many races represented in so small a space. [[Naiads]], Sylphs and more cohabit in the varied environs of the great space, each keeping to the part most suited to them but co-existing in peace and harmony. | ||
Many of these creatures are not native to this part of the world, such as the [[Salamanders]], and are either descendants of those who took refuge in Galahir during the [[God War]] or emissaries from their homelands, sent as part of the ongoing pacts and debts made during that terrible time. | Many of these creatures are not native to this part of the world, such as the [[Salamanders]], and are either descendants of those who took refuge in Galahir during the [[The God War|God War]] or emissaries from their homelands, sent as part of the ongoing pacts and debts made during that terrible time. | ||
To call Galahir just the forest of Galahir is a misnomer, as within its borders there are mountains, streams, lakes and dark caverns. | To call Galahir just the forest of Galahir is a misnomer, as within its borders there are mountains, streams, lakes and dark caverns. | ||
Of course, this bountiful variety and its place in the world mean that Galahir is often subject to the unwelcome attentions of outside invaders. [[Orcs]] and their smaller cousin races often trespass into the borders of Galahir as they continue their endless quest for destruction. [[Abyssal Dwarfs]] have been known to venture within, seeking fuel for their furnaces in the magnificent and ancient trees of the forests. | Of course, this bountiful variety and its place in the world mean that Galahir is often subject to the unwelcome attentions of outside invaders. [[Orcs]] and their smaller cousin races often trespass into the borders of Galahir as they continue their endless quest for destruction. [[Abyssal Dwarfs]] have been known to venture within, seeking fuel for their furnaces in the magnificent and ancient trees of the forests. | ||
Even men, from the wild barbarians of the [[Ardovikian Plain|Ardovikian Plains]] to adventurers and rogues from [[Basilean Hegemony|Basilea]] and other, smaller cities in the remains of [[Primovantor]], seek to penetrate the mysterious depths of the realm in search of sport, plunder or both. Few meet with any success, and most lose their lives, or worse, when they cross the borders of Galahir and seek to make sport of its inhabitants. | Even men, from the wild barbarians of the [[Ardovikian Plain|Ardovikian Plains]] to adventurers and rogues from [[Basilean Hegemony|Basilea]] and other, smaller cities in the remains of [[Primovantor]], seek to penetrate the mysterious depths of the realm in search of sport, plunder or both. Few meet with any success, and most lose their lives, or worse, when they cross the borders of Galahir and seek to make sport of its inhabitants. | ||
==History== | |||
===Origins=== | |||
Galahir the Great was first planted between the year -902 and -878 by the [[Celestians|Celestian]] [[The Green Lady|Karinna]] who would later become [[The Green Lady]] | |||
==Gallery== | |||
<gallery mode=nolines> | |||
File:Forest_of_Galahir_Map.png|Current Map | |||
GalahirtheGreat.png|Pre-Winter's War Map | |||
</gallery> | |||
{{Mantic}} | {{Mantic}} | ||
[[Category:Forest]] | [[Category:Forest]] | ||
[[Category:Realm]] | [[Category:Realm]] |
Latest revision as of 00:24, 6 April 2025
The Forest of Galahir, previously known as Galahir the Great, is one of the biggest forests in Pannithor and home of many races including The Green Lady.
About
Galahir itself is an enduring marvel of the world. The heart of the forest is the domain of the Green Lady, unchanged and, until recently, unsullied.
Historically in times long past the heart of the elven civilisation, deserted as their power grew, along with their thirst for conquest. Only the Sylvan Kin remain and retain the favour of the Lady.
To prevent the glaciers of Winter from crushing the Sylvan Kin and their realm while Primovantor and Arkovidia were smothered beneath the frigid onslaught, the Green Lady wove arcane defences around the forest.
Other creatures live within the borders of Galahir, no other place in the world are so many races represented in so small a space. Naiads, Sylphs and more cohabit in the varied environs of the great space, each keeping to the part most suited to them but co-existing in peace and harmony.
Many of these creatures are not native to this part of the world, such as the Salamanders, and are either descendants of those who took refuge in Galahir during the God War or emissaries from their homelands, sent as part of the ongoing pacts and debts made during that terrible time.
To call Galahir just the forest of Galahir is a misnomer, as within its borders there are mountains, streams, lakes and dark caverns.
Of course, this bountiful variety and its place in the world mean that Galahir is often subject to the unwelcome attentions of outside invaders. Orcs and their smaller cousin races often trespass into the borders of Galahir as they continue their endless quest for destruction. Abyssal Dwarfs have been known to venture within, seeking fuel for their furnaces in the magnificent and ancient trees of the forests.
Even men, from the wild barbarians of the Ardovikian Plains to adventurers and rogues from Basilea and other, smaller cities in the remains of Primovantor, seek to penetrate the mysterious depths of the realm in search of sport, plunder or both. Few meet with any success, and most lose their lives, or worse, when they cross the borders of Galahir and seek to make sport of its inhabitants.
History
Origins
Galahir the Great was first planted between the year -902 and -878 by the Celestian Karinna who would later become The Green Lady
Gallery
-
Current Map
-
Pre-Winter's War Map
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