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Ripper Hulk-class: Difference between revisions

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RipperhulkCard.png|Armada
RipperhulkCard.png|Armada
</gallery>|faction=|class=|source(s)=|image2=orcs-icon.png|faction(s)=[[Orcs]]
</gallery>|faction=|class=|source(s)=|image2=orcs-icon.png|faction(s)=[[Orcs]]
*[[Orcs Armada]]|race(s)=[[Orc]]|status=Active|1st_edition=[[:file:RipperHulkCard.png|Yes]]|store_link=[https://www.manticgames.com/armada/orcs/ripper-hulk/ Mantic Store]|stl_link=[https://vault.manticgames.com/files/orc-ripper-hulk-stl/ Mantic Vault]|sources=[[Armada Rulebook]]|model_kit=Orc Ripper Hulk|type=Flagship|release_date=[[Armada Rulebook]]|notable_characters=<DPL>
*[[Orcs Armada]]|race(s)=[[Orc]]|status=Active|1st_edition=[[:file:RipperhulkCard.png|Yes]]|store_link=[https://www.manticgames.com/armada/orcs/ripper-hulk/ Mantic Store]|stl_link=[https://vault.manticgames.com/files/orc-ripper-hulk-stl/ Mantic Vault]|sources=[[Armada Rulebook]]|model_kit=Orc Ripper Hulk|type=Flagship|release_date=[[Armada Rulebook]]|notable_characters=<DPL>
category=Orcs
category=Orcs
category=Ripper Hulk-class
category=Ripper Hulk-class

Revision as of 02:01, 25 November 2024

Ripper Hulk-class is the Flagship Ship and are the biggest type in the Orc Armada

The Ripper Hulk-class was introduced in Armada Rulebook

About

The largest and most improbable orc vessels are the Ripper Hulks – and hulks they indeed are. Towering higher than most land fortresses, these behemoths of the sea appear to float only through sheer force of will, for there is nothing about its lines, construction or handling that indicates the slightest seaworthiness.

They move primarily under a frankly unnecessary amount of tattered sails, but are forever accompanied by the sound of clanking and banging, and crunching gears, the purpose of which has never been discerned.

Captained by the highest-ranking Krudger in the fleet, their tactics are simple but effective. In battle, they sail slowly and inexorably towards the biggest, most heavily armoured enemy ship they can reach, and set to work with their crude machinery – huge saws powered by goblin crank-wheels that can cut a three-decker in half, mechanical battering rams capable of denting even a dwarf Ironclad, and other devices more at home in a siege than on a ship.

Any enemy vessel unfortunate enough to stray within reach may well find itself caught in the vice-like grip of an enormous grappling arm, which will hold onto its prey long enough for the Ax warriors to board it, shouting maniacally with the thrill of battle coursing through their veins.

Gallery

External Links

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