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Revision as of 01:40, 31 March 2025 by Dave (talk | contribs) (→‎-990)

The Green Lady, also known as Karinna, is a celestian who has merged with the wicked and shining sides of Liliana and was the only Celestian to not split in half when the Fenulian Mirror was shattered.

About

A Celestian of ages past, given form as a being of the deep woods, the Green Lady is worshipped as a goddess by the Druid Order, who lend their great power to her armies. Manifesting as a ghostly maid, tall as an oak and swift as a falcon, the Lady oft uses her powers to heal her loyal subjects. Yet her beautiful form belies the terrible ferocity that lies barely skin deep, waiting to be unleashed. Those who would defile the ancient realms of the Sylvan Kin must brave the wrath of the Green Lady. She is at once the warm summer sun and the howling winter gale; the giver of life and the reaper of souls.

Biography

-995

Karinna was a Celestian who arrived in -995 with the second wave of Celestians which included Kyron. Karinna was disappointed that [[[Mescator]] was not present when they arrived through the portals at the Tower of Heaven however was reassured about his absence by Valandor. Valandor mentioned Primovantor begin beseiged by war however War was a foreign concept to Karinna who was confused by the word. After some further explaining, she revealed to Valandor that she had brought a seed from the Sahlirian Tree, which fruit is what granted the Celestians their long life.

Karinna insisted they speak somewhere more private and Reiliur Ythril led her, Valandor, Calisor Fenulian and Kyron to the Scartlet Sanctum with Calisor staying outside the to ensure the Sanctum didnt accidently lock them inside. Once inside, the group discussed the intention to grow a grove of Sahlirian Tree and offer the mortal races the gift of immortality which would mean they would become similar to Celestians in both power and magic. They planned to keep the grove hidden both due it taking generations for the fruit to be ready to harvest and the risk of driving the shorter lived races to conflict to obtain the fruit sooner than they should.

Kyron was assigned to look for the location for this grove as he was regarded as one of the Celestians greatest explorers with Karinna expressing that the sooner they plant the seed, sooner that death can be lifted from Pannithor.

-990

Five years later, after giving Kyron the last fruit from the Sahlirian Tree that Katrinna brought through, Kyron continued to travel Pannithor for a good location for the grove location. Kyron would then come across a dragon graveyard and save Draumdraak life by giving him the last fruit. Even though this would save Draumdraak's life and grant him an abnormally long lifespan, it also meant that the grove would have wait until the next group of Celestians brought through more fruit of the Sahlirian Tree in 95 years time.

This vexed Karinna however Draumdraak's assistance in the coming battles would prove invaluable.

-170

The Fenulian Mirror

When the Fenulian Mirror was shattered, the Karinna actually managed to prevent herself being from splitting in two, protected as she was by her sacred grove.

Year 0

Merging of Liliana

Karinna, one of the most withdrawn and secretive of the Celestians, was deep within her sacred groves when the mirror was smashed. As her kin raged and fought round the world, within the dark canopies she was protected, for a while. She knew to survive, she had to become more. The Wicked One, Liliana, crashed into the glades. The Forest creatures rallied to protect their Lady and destroy this wicked invader. But the Lady saw torment in Liliana's eyes, for she too had fled to the Glades to escape the war outside, the splitting of Liliana's soul was not clean and left her neither part of one side or the other, neither wholly evil or pure. Calling on the elemental powers Fire, Earth, Air and Water, she bound Liliana's being within her own, becoming more than she had once been. This fusion soothed the pain with Liliana, while providing the Lady with the power to venture outside her own realm.

Avatar of the Green Lady
Avatar of the Green Lady

The world was in chaos, the ultimate conflict, the God War. A single goal did the Lady have, balance. The first task to the balance, was her own soul, the Lady needed Liliana's Shining aspect. It was a journey which took her through some of the most horrific battles of the war filled with atrocity, taking pity upon a new mortal race which had fallen victim to this conflict, Liliana's aspect driving her own darker nature to perform terrible acts of vengeance against those that made them suffer.

Swelling her ranks were the Salamanders, the Hydras, the Pegasi and more, groups of each retreating with the Lady to the Forests to make their new home, even as their own habitats burned in the fires of the Wicked Ones’ spite or the Shining Ones’ vengeance. At the Straits of Madness, the Green Lady found Liliana’s Shining aspect, in what is known as the Battle of Madness. Ba’el, and his army of demonic creatures set to lay waste to these creatures, and Shining Liliana stood before him.Liliana was battered but defiant when the Lady arrived, at the head of a vast fleet of her allies, elves and other, feyer creatures all working side by side in the name of the Lady.

The Wicked Liliana in the Lady seeing her shining counter part in such pain dove into a terrible fury, a fury of such power that even Ba’el and his army of darkness could not stand before her. Legions of hellspawn were consumed in the fires of her anger, causing Ba’el to limp off like a wounded dog to lick his wounds. Exhausted after the battle, Liliana fell, limp, to be caught by the Lady, as soon as they touched, Liliana's corporeal form dissipated into motes of light and were absorbed into the Lady. The twin aspects of Liliana were whole again, extinguishing the pain both sides felt, creating the Green Lady which would rule over the forces of Nature forever more. Nature goddess worshiped by the Sylvan Kin, The Herd and other minor races.

When this happened, Karinna and Liliana were reborn as The Green Lady, a powerful gestalt being who stands between between the forces of Good and Evil, preventing either from gaining dominance. She is a champion of the lesser races of Mantica, seeking to protect them and the world they inhabit from the wars between good and evil. From that day to this, the Lady has commanded not merely the creatures of the Glades, but races from across the world, united in their debt of gratitude for her actions during the God War and inspired by her vision and energy. The Green Lady's main concern is Balance, and therefore can be see aiding the forces of Good and Evil alike, depending on the situation. Her most recent notable action was leading the forces of Good in the Edge of the Abyss campaign, which culminated in The Green Lady and her Thuul Aquamages melting the Frozen Sea and drowning the Abyss in melt water, quenching it's fires and destroying its armies... temporarily at least.

She is known to reside in the Forest of Galahir, but few will ever see her in person. She projects avatars of herself onto distant battlefields to aid and heal her allies in battle. Were the Green Lady ever to emerge from the Forest and take to battle in person she might well be the most powerful warrior in all of Pannithor.

The lore of the Sylvan Kin has it that the Celestian known as the Green Lady did not split into a Wicked and Shining aspect when the Fenulian Mirror broke. With a supreme effort of will, she called upon the spirits of the trees and the beasts of the forests and they lent her their strength, and thus she kept herself together. Yet with the Celestians’ power fragmented, she could not survive for long. To this end, she merged with Liliana, a Wicked One that had somehow retained a sense of morality and was tormented by it. The Lady of Nature then sought out Liliana’s Shining side, and subsumed her too, bringing an uneasy peace to both parts. Thus the Lady is a goddess of two souls, and three aspects: Celestian, Shining and Wicked, and this perhaps explains the fickle yet balanced nature of the natural world.

When her Shining Aspect surfaces, the Green Lady is a gentle being, an avatar of the soothing, healing aspects of nature. In this form, she is oft worshipped by the Elves, who see in her the divinity of the woodland realms. Yet as much as this aspect is benign, the Wicked One within her can surface unpredictably, and woe betide any who are near when it does.

Ruling over these conflicting aspects is the Green Lady’s Celestian heart, which strives for balance and equilibrium in all things. This, her aspect of The Preserver, is worshipped across Pannithor by simple folk and nature spirits of the deep woodland, impenetrable marshes, vast prairies, icy tundra and scorched deserts. In this form, the Green Lady brings harmony to – and draws strength from – the four essential elements: earth, air, fire and water. She strives to use these elements to balance the struggle between good and evil, for her greatest fear is that one or the other will one day rule supreme over the world, and part of her own soul will be vanquished forever. If good were to prevail, the world would risk eternal stagnation. If evil reigned eternal, violence and destruction would tear Pannithor apart.

With this sudden change comes the harsh, feral reality of nature, red in tooth and claw. The urge to hunt, and to kill, which lies within the heart of all living things, is embodied by the Green Lady’s Wicked Aspect. At her command, thorned elementals, monstrous beasts and spiteful creatures lope and slither from every forest, mountain-pass and seabound cove, intent on destruction of the Lady’s foes.

Thus, the Lady is torn between her own aspects, and constantly allies herself with the weakest side, in an attempt to bring balance to the course of the eternal war. In recent years, Pannithor has seen the rise of evil, and as such the Lady’s Shining Aspect has dominated her own persona as she seeks to restore neutrality, and this stance has led to her forming great bonds with the Elves, who offer fealty in exchange for her sacred blessings.

Though the Elves of the Sylvan Kin worship the Green Lady as their goddess, they are too lost in their struggle for survival to be truly controlled by her. The Lady knows that her powers are limited to the wilds, and although she has eyes and ears everywhere in the form of fey creatures, birds, beasts and insects, she has long had need of servants capable of travelling the world independently, to warn her of coming dangers, to predict the movements of enemies, and to understand fully the hearts of conquering warlords and brutish despoilers. To this end, the Lady enraptured a traveller, long ago, and inducted him into the mysteries of nature. It is said that this traveller was a Man of noble birth, a great warrior, who was so enamoured by the Lady’s magic that he swore an oath to renounce his life of battle and serve the Green Lady for all eternity in peace. Thus was founded the ancient Order of Druids, and as their ranks have grown over the years, so has the Green Lady’s influence. Recruited largely from the lands of Men, who alone understand what it is to be possessed of both light and darkness, the Druids are solitary wanderers, who walk the length and breadth of Pannithor, ever alert to threats against the balance of nature. If darkness threatens to overwhelm the forces of good in the world, the Druids summon the Lady’s power to quell it. Yet they are ever mindful that should evil be driven back too far, the Lady will adopt the aspect of Liliana, and turn on the forces of good just as surely. Druids must, therefore, remain impartial in all things, lest their meddling cause great harm.

When a Druid senses that the balance of power might be tipped –that a conquering army has grown too powerful, or a last bastion of one alignment is about to be overrun – they send word to the Green Lady, their goddess. Birds, Sylphs, insects, Naiads and sprites carry the Druid’s message across land, sea and air, until it reaches the sacred groves of Galahir, where the Lady’s power is strongest. Here, the Druid Elders assemble in the Greenmoot, and combine their power to awaken the Lady and send her forces into battle. Her reach is long indeed, and at her unspoken command an army of monstrous creatures, fiery elementals and sylvan kin can strike many hundreds of leagues away. The rise of the Lady’s forces in recent times has given pause to many a warlord, who know that to extend their reach is to anger the spirits of Pannithor . Even the greatest warriors tremble when the forests around them start to shake with sentient malice, the ground beneath their feet cracks with grim purpose, unnatural stormclouds gather overhead, and creatures of fire burst to life in the midst of their army. When the sound of fey hunting horns hangs on the breeze, and chill winds blast the serried ranks of invading forces, all know that the spirits of the wild have come, and they will show no mercy.

All of nature yet untouched by evil magic in Pannithor will respond to the Green Lady. The Sylvan Kin follow her unreservedly. Other, even more secretive creatures, serve her – centaurs, the eagles, and those wolves and bears that possess the power of reason. Elementals of the deep forest and stone are hers to command, the strange beings known as Tree Herders are among her most ardent servants. These creatures are locked in endless struggle against the despoliation of the natural world. Most often their foes are the Orcs and Goblins, but the logging camps of Men or the mines of the Dwarfs enrage them just as much.

When summoned to war, the Lady is wrathful, having little love for either the evils of the Abyss, or for the smothering rectitude of the Shining Ones. The Sylvan Kin hold a hope that the Lady will restore balance to the world, reuniting the Shining Ones with their Wicked halves, bringing peace for the first time in thousands of years. This peace is itself to be feared, for it is the peace of the unsullied glade, of the untamed river. Should it come to pass, no city will remain.

3850

Edge of the Abyss

In the year 3850 while The Green Lady rested within the Forest of Galahir, jumping from form-to-form, she began to feel a force stirring. The Green Lady attempted to push it to the back of her mind. She could feel rock and earth being ripped apart from the expanding of the Abyss and it swallowing the land above. Her mind snapped back to her mortal form as a great fire from the abyss swamped her mind and she fell to the floor.

Concerned, one of her Naiad followers ran over to her to aid her and asked her what was wrong. The Green Lady told her that the Abyss was growing.

Later, she came upon a gathering of Centaurs, two of them Chiefian Flaxhoof and his brother Greyfur were arguing over if they should care for the lands of men due to the invasion of the Forces of the Abyss. Surprising the group, all the Centaurs bent a knew to the lady. The Green lady thanked Flaxhoof for his service to her over the years and requested that he stand beside her during the coming conflict.

She told the group that there was a more pressing matter than the Forces of the Abyss, Goblins (unknowningly to them, led by Grogger Split-tooth) were coming down from the Mammoth Steppes, stopping in front of Greyfur she reminded him that it is not only the lands of men that are under threat.

The Green lady would later appear before Artakl's clan and showed them a terrible vision of the invading forces of evil that is currently threatening pannithor including turning The Three Kings to dust. The Green Lady asked her subjects to find an artefact before the Forces of the Abyss to prevent the expansion of The Abyss from increasing. Artakl was assigned this task and left to the City of Golden Horn. This led to the events of Dungeon Saga: Eye of the Abyss

The Green Lady would continue to summon her forces, including members of the Trident Realm of Neritica such as Eckter

3854

Eyes Unblinking

In 3854 inside the Forest of Galahir, The Green Lady met with Dillen Genemer, who would later become one of the first members of the Order of the Green Lady, for the first time. Dillen was answering the call for aid by Keris that the Green Lady instructed him to look for. Dillen was met with judgement from the creatures of the Forest of Galahir, unhelped by the fact he was wearing clothing mad from skin of once living creatures, until The Green Lady appears and adcised that Dillen was to be instructed in their ways.

Dillen asked for The Green Lady's help against the invading Forces of the Abyss, advising that they are a threat to both their peoples. The Green Lady agreed, however the price was for Dillen to pledge his sword in service to her and granted him a glimpse into her soul, giving him a transcendent experience. After the war, he would leave the Basileans forces and join the newly formed Order of the Green Lady.

End of the Edge of the Abyss

A short while later, she would gather the forces of good to inform them of the plan to end the war with the abyss.






Post-Edge of the Abyss

(To be filled in)






The Deepwater Crusade

(To be filled in)






Rumors

It is whispered by some that the reason the Elves refuseto be drawn upon the nature of the Green Lady is thatshe is in fact a being of deep contradiction, her darkside hidden from the world at large. Some claim thather powers come at a cost, that she must take a mortallover who after seven years must be slain as an offeringto the secret forces that underpin the world and drivethe workings of the earth.

Other dark lore claims thatthe Green Lady is but one facet of a twin being that mortals are only able to perceive in the most occult ofways. These forbidden texts suggest that another being,the opposite of the Green Lady, exists, somewhere in the Utterdark, the antithetical embodiment of all she standsfor. Perhaps one day the servants of the Fallen Ones –the Twilight Kin, the Abyssal Dwarfs or others – will learn how to call this dark twin forth from her hiding place, and then surely, the age of mortals shall come to an end.

References

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