During the ancient conflict the Father of Lies whispered to the Dwarfs, planted a seed of greed a curse of gold. This deep secret is constantly battling in the heart of the Dwarven people, a burning need, an urge to collect riches above all other considerations. If a Dwarf succumbs to these urges, they lose all control, they covet each other wealth, take it in any way possible. Even perform the most unspeakable act known to dwarfkind: Murder.
When this happens the Father of Lies looks up from whatever hell pit he has been banished to and smiles, for at this final step another dwarf has been lost to the Abyss.
The fate of the northern dwarfs who had established mining communities around the Abyss went undiscovered for centuries. Drawn there by the promise of riches they were twisted by the dark whispers of the Father of Lies. Their hellish industries surround the Abyss, mines and settlements cling to the precipice above the vast smoke-belching chasm. Their twin temple cities loom large at either end - Zarak and Deiw - the ancient dwarf words for Power and Pain.
These towering sentinel-mountains are almost maddening in their scale wrought of stone, iron and brass and adorned with leering blasphemous carvings. The cities are constantly expanding as the Abyssal Dwarfs increase their domain, building even higher and burrowing ever deeper until the warping power of the Abyss seeps through the rock and makes hellish dens in the deepest chambers.
Surrounding the two cities are mountains and foothills that are home to Orcs, Giants and Trolls. Atop the highest spires Dragonspawn swoop and soar the thermals rising from the Abyss while mutated creatures slither in the lava-rivers that cascade from the cities vast forges into the lower reaches of the hellpit bellow.
The Abyssal Dwarfs call this kingdom Tragar.
(Kings of War 3rd Ed Rulebook, p181-182)
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