The djinn are powerful and fickle desert spirits. They prey on wayward travellers, promising to grant them their greatest desires, but taking everything from them. They dislike the undead they share their lands with, seeing no gains in treating with these soulless husks. The priests, however, see great power in the djinn, and will risk much to trap and bind these incorporeal beings.
Sealed into large bodies constructed from bronze, fabric and skin, the djinn are slaved to fight at the priests’ command as Enslaved Guardians.
These armoured beings are far taller and stronger than any human, capable of wielding ensorcelled small bolt throwers weapons.
The magic of the djinn is channelled through these weapons, instilling them with the power to pass though armour or to turn their victims to dust with even the slightest touch. Even the armour itself can channel this magic, summoning swift sandstorms to push the enemy back.
The djinn rage against their imprisonment continuously. If they ever find a weakness in the spells that bind them, they will shatter their cage and seek out their captors to enact cruel vengeance. More than one high priest has been lost in this way, but the power the enslaved guardians provide outweighs the risk of the djinn escaping their bonds.
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