Trident Realm of Neritica
The Trident Realm of Neritica is a faction of multiple different humanoid and obscure creatures.The rivers, the seas, the oceans and the lakes, these are the domains of the Neriticans, known to simple land-folk as ‘fishmen’.
The Trident Realm of Neritica debuted as a playable faction in 2.0 - Uncharted Empires 2nd Edition Rulebook
About
Deep beneath the seas lie the Trident Realm, a triumvirate of glittering underwater kingdoms, ruled by an aquatic race far beyond the reach of land-dwellers.The Neriticans are as unpredictable as the vast oceans that surround them, in parts gentle and nurturing, in others spiteful and full of wrath.
Dark Kyron the Dark Smith created them during the god war, turning his cruelty on those of the sea. Hideous magic and dark powers roiled the waters of the world and man and beast were fused in terrible pain, but much like the Herd he then discarded them, Lost.
The Races of Neriticans
The undersea realms of Neritica is a diverse population of creatures, from humanoid sea-folk to all manner of lesser races, aquatic beasts of burden, and ferocious monsters.
There are six main humaniod races of Neriticans:
Though all of these creatures would seem strange to the average mortal, scholars have recorded four distinct species of sentient ‘fishman’, for want of a better word, all of whom are naturally suited to certain tasks, be it at war and at home.
The Three Kingdoms
There are three major kingdoms beneath the surface of the oceans, each ruled by a Trident King.
Born from the fracturing of a larger kingdom due to the ending of the Winter War and the creation of the Infant Sea. The three kingdoms may squabble amongst themselves, but are unified under the umbrella of the Trident Realm.
The exact location of each kingdom is contested and unknown, especially for any land loving creature. Attempts to identify the locations are contradictory, and the Nerticans are not in going to correct any assumptions.
- Medu’Syth, primaily home to Placoderm and Riverguard Neriticans, with its own Trident King
- Myrrhimm, primaily home to Thuul Neriticans, with its own Trident King
- Ilythish, primaily home to Naiad Neriticans, with its own Trident King
Neriticans’ gods
A few sainted scholars of Euhedral and from far-flung Cerulea claim to have studied fragments of certain texts, written upon scrolls of whale-hide in tongues almost lost to knowledge.
It is thought that the present Neriticans have no written language, but instead retain racial memories of their history, lore and spirituality from their birthing, so who wrote these scraps is still a mystery.
Neriticans’ at war
Predictably, the Neriticans’ closest allies are the Forces of Nature and the beastmen of the Herd
Whenever they feel threatened or the natural balance of the world is endangered, the Neriticans will march to war. So relentless are they in defence of the natural order that even orcs have learned to be wary of water, lest some great beast drags them to a watery grave.
Neritican Races
The Naiads
The Naiads armour is sculpted to their form and is made of rust-free metals or bone, that resemble the scales and fins of fish. Streamlined design allows them to swim underwater while providing them protection equivalent of plate armour.
Their weapons mimic the weapons of the seafaring land lubbers, tridents and rapiers, but are made from the same materials as their armour.
Naiads train for decades to fight in strictly drilled regiments and companies, dedicating all of their time to practice and patrols.
The Thuul
The Riverguard
The Riverguard are the ever watchful amphibian sentinels of the Trident Realm. Their ability to leap beyond enemy lines and cause panic with their poisonous attacks is much prized by their Neritican commanders.
The Pondwardens
The Placoderms
The Placoderms are the Heavy Infantry of the Trident Realms.
Covered in tough, natural scale mail, Placoderms are stoic defenders, able to hold back whole bodies of troops single-handedly, fighting relentlessly with long spears or pikes.
Placoderms are most commonly found with the three kingdoms themselves, diligent guardians, standing watch over the most important areas and individuals with absolute loyalty.
The Gigas
Elementals
The Deep Ones
Army List
Heroes | Infantry | Cavalry | Special | ||||
---|---|---|---|---|---|---|---|
Named Heroes | Basic Infantry | *Naiad Ensnarers *Thuul *Riverguard |
Basic Cavalry | Swarms | *Nokken *Tidal Swarm | ||
Ranged Infantry | *Naiad Heartpiercers | Chariots | |||||
General Heroes | Heavy Infantry | *Placoderms | Monster | *Greater Water Elemental | |||
Large Infantry | *Water Elementals *Depth Horrors |
Titan | |||||
Monstrous Infantry | *Gigas |
Large Cavalry | *Oceanborn Naiad Wymriders | ||||
Named Units (Retired) | |||||||
Nak-ushi Wyrmrider Commander | |||||||
3rd Edition Units (retired) | |||||||
Naiad Wyrmriders |
Formations
- Riverguard Dambuster Sentinel
- Naiad Centurion
- Riverguard Dambusters
- Riverguard Infantry
- Riverguard Sentinel
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