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Wip, also known as Wip the Half-cast or Wip the Outcast, is a Hero (Cav) unit for the Orcs faction

Appearance

Wip is is exceptionally tall and his smooth skin is a delicate, pale green where his peers’ is dark and scabby. His eyes are ever so slightly slanted and his ears are distinctly pointed.

Where most orcs are lumbering brutes, Wip is agile and fast, a trait that kept him alive throughout his early years and without which he would have been torn apart by his mocking companions long ago.

Biography

Wip has forged his own path in life, serving his tribe as he unleashes terrible magics upon the heads of its enemies.

When Wip accompanies the orcs to war, the air overhead seethes with anarchic energies and bright explosions streak down into the ranks of the foe, much to the guttural amusement of his brothers in arms.

Origins

There are a number of theory's to Wip's birth origins such as

  • Wip’s father, an Orc, had been set upon by an Elvish woman and forced to father her child.
  • Wip’s father who was the Elf, and that he had sought out a fair Orcish maiden but abandoned her later when the fruits of the unnatural union began to ripen.
  • Wip had been abandoned amongst the Orclings, the unknown parent vanishing soon after, though none could remember much beyond this

Kings of War Appearances

Wip is an active Hero (Cav) unit and was originally introduced in 1st Edition Rulebook for the Orc faction, additional rules were added in 1.0 - Kings and Legends allowing for the unique unit of Wip's Playmates to be created

Wip the Outcast continues to avaiable for the Orcs faction for 2nd Edition and 3rd Edition, however in 3rd edition Wip's Playmates ability was moved to the Orclings unit.

1st Edition Biography

2nd Edition Biography

3rd Edition Biography

Units Named after Wip

Order of Appearance

Gallery

External Links

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