Wip
Wip, also known as Wip the Half-cast or Wip the Outcast, is a Hero (Cav) unit for the Orcs faction
Appearance
Wip is is exceptionally tall and his smooth skin is a delicate, pale green where his peers’ is dark and scabby. His eyes are ever so slightly slanted and his ears are distinctly pointed.
Where most orcs are lumbering brutes, Wip is agile and fast, a trait that kept him alive throughout his early years and without which he would have been torn apart by his mocking companions long ago.
Biography
Wip has forged his own path in life, serving his tribe as he unleashes terrible magics upon the heads of its enemies.
When Wip accompanies the orcs to war, the air overhead seethes with anarchic energies and bright explosions streak down into the ranks of the foe, much to the guttural amusement of his brothers in arms.
Origins
There are a number of theory's to Wip's birth origins such as
- Wip’s father, an Orc, had been set upon by an Elvish woman and forced to father her child.
- Wip’s father who was the Elf, and that he had sought out a fair Orcish maiden but abandoned her later when the fruits of the unnatural union began to ripen.
- Wip had been abandoned amongst the Orclings, the unknown parent vanishing soon after, though none could remember much beyond this
Kings of War Appearances
- 1st Edition - Kings of War 1st Edition Rulebook
- 2nd Edition - Kings of War 2nd Edition Rulebook
- 3rd Edition - Kings of War 3rd Edition Rulebook
Wip is an active Hero (Cav) unit and was originally introduced in 1st Edition Rulebook for the Orc faction, additional rules were added in 1.0 - Kings and Legends allowing for the unique unit of Wip's Playmates to be created
Wip the Outcast continues to avaiable for the Orcs faction for 2nd Edition and 3rd Edition, however in 3rd edition Wip's Playmates ability was moved to the Orclings unit.
1st Edition Biography
For Wip is a crossbreed, the product of the most unholy union imaginable. In appearance, Wip has always been very obviously different from the burly Orcs he grew up amongst. He is exceptionally tall and his smooth skin is a delicate, pale green where his peers’ is dark and scabby. His eyes are ever so slightly Wip’s Playmates If your army includes Wip, for +15 points you may upgrade a single Regiment of Orclings to represent Wip’s affectionate playmates and adorers.
This unit has the Headstrong special rule, and Wip counts as Inspiring for them. Wip the Half-Cast slanted and his ears are distinctly pointed. Where most Orcs are lumbering brutes, Wip is agile and fast, a trait that kept him alive throughout his early years and without which he would have been torn apart by his mocking companions long ago. Ordinarily, Wip might have been condemned to a miserable life at the very bottom of the pile, for one such as he could never hope to rise to any sort of rank in an Orc tribe.
Wip appears to have been abandoned as a newborn, his first few years spent amongst the filthy Orclings. The other Orcs assumed he must be one of those impish little creatures until he started to tower over the others and it became clear he was something else entirely. Having been dragged from the dung heap in which the tribe’s Orcling population made its home by a curious Krudger, Wip was cast amongst the tribe’s slaves where he was to serve the leaders’ every whim or else serve as their dinner.The tribe was engaged in a drunken riot, gorging themselves on Elf-flesh and looted Elven wine which Wip was expected to serve to the tribe’s biggest Morax warriors. It was as the warriors took their first draught upon the much desired beverage that their faces twisted and their eyes bulged. An instant later the warriors spat the yellow liquid out in a great fountain and bellowed for the slave responsible to be dragged forward to pay for such an insult. The only slave to be seen was Wip, the remainder having vanished into the shadows.
Standing alone before the tribe’s enraged warriors, Wip prepared himself for his death. Then, the scent of cooking Elf filled his senses and something inside him snapped. He was mad as the Abyss and he simply wouldn’t take any more abuse. His rage boiled up inside him and in an instant burst forth. An invisible tide of power ploughed outwards, upending tables, toppling Orcs and tearing the mammoth hide marquee to shreds. When the debris had cleared, those Orcs still conscious were blinking in stunned amazement, a new respect for the lanky slave writ large upon their dumbfounded faces.
Never again would Wip be forced to scrape and bow before the bigger Orcs. From that moment on he became a valued member of the tribe, so long as he could learn to focus his unpredictable powers and to use them to strike down the tribe’s enemies. Despite his newfound status, Wip found that many Orcs merely tolerated his presence and few sought it out unless they wanted some boon from him. Such services included foretellings of future events, the healing of wounds and, when the tribe marched to war, the employment of his powers to slay the foe. In time, Wip found more powers developing, one of which was the ability to read the (albeit limited) thoughts of his peers. What he overheard from the blunt minds of the older members of the tribe stunned him to his very core. Wip, so the others seemed to believe, was not entirely Orc.
Worse than this, some held that the blood of the Orcs’ most bitter foes ran in his veins and this certainly accounted for his pointy ears and tall frame, not to mention his arcane abilities. Worse than this, some harboured shreds of dim memory suggesting that Wip’s father, an Orc, had been set upon by an Elvish woman and forced to father her child. Others believed that it was Wip’s father who was the Elf, and that he had sought out a fair Orcish maiden but abandoned her later when the fruits of the unnatural union began to ripen.
Some recalled that Wip had been abandoned amongst the Orclings, the unknown parent vanishing soon after, though none could remember much beyond this. Whatever the truth of Wip’s heritage, he has forged his own path in life, serving his tribe as he unleashes terrible magics upon the heads of its enemies. When Wip the Half-Cast accompanies the Orcs to war, the air overhead seethes with anarchic energies and bright explosions down onto the ranks of the foe, much to the guttural amusement of his brothers in arms.
2nd Edition Biography
3rd Edition Biography
Units Named after Wip
Order of Appearance
Gallery
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Wip the Outcast Model Orange
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Wip the Outcast Model Pink
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Wip the Outcast 1st Edition Rules
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Wip the Outcast 2nd Edition Rules
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Wip the Outcast 3rd Edition Rules
External Links
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