Special Rules: Difference between revisions

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==Active==
==Active==
===Big Shield===
If you are worried about not finding any cover, best bring it with you to the battle!
All attacks (ranged and melee) from enemies that are in the unit’s front arc treat its defence as 6+.


===Blast (Dn)===
===Blast (Dn)===
This rule is used for all weapons that explode on impact with the target or otherwise inflict massive amounts of damage with a single hit.
If the unit’s attack hits the target, the target suffers a number of hits equal to the number in brackets, rather than a single hit.
For example, if a unit suffers a hit from a Blast (D6+3) attack, it will suffer from four to nine hits rather than a single one. Once this is done, roll for damage as normal for all of the hits caused
(Archive)
1st edition
This rule is used for all weapons that explode on impact with the target or otherwise inflict massive amounts of damage with a single hit. If the unit’s ranged attack hits the target, roll a die as indicated in the bracket and multiply the hit by the result of the die. For example, if a unit suffers a hit from a Blast (D6) ranged attack, it will suffer from one to six hits rather than a single one. Once this is done, roll for damage as normal for all of the hits caused.
This rule is used for all weapons that explode on impact with the target or otherwise inflict massive amounts of damage with a single hit. If the unit’s ranged attack hits the target, roll a die as indicated in the bracket and multiply the hit by the result of the die. For example, if a unit suffers a hit from a Blast (D6) ranged attack, it will suffer from one to six hits rather than a single one. Once this is done, roll for damage as normal for all of the hits caused.