Special Rules: Difference between revisions
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==Active== | ==Active== | ||
===Big Shield=== | |||
If you are worried about not finding any cover, best bring it with you to the battle! | |||
All attacks (ranged and melee) from enemies that are in the unit’s front arc treat its defence as 6+. | |||
===Blast (Dn)=== | ===Blast (Dn)=== | ||
This rule is used for all weapons that explode on impact with the target or otherwise inflict massive amounts of damage with a single hit. | |||
If the unit’s attack hits the target, the target suffers a number of hits equal to the number in brackets, rather than a single hit. | |||
For example, if a unit suffers a hit from a Blast (D6+3) attack, it will suffer from four to nine hits rather than a single one. Once this is done, roll for damage as normal for all of the hits caused | |||
(Archive) | |||
1st edition | |||
This rule is used for all weapons that explode on impact with the target or otherwise inflict massive amounts of damage with a single hit. If the unit’s ranged attack hits the target, roll a die as indicated in the bracket and multiply the hit by the result of the die. For example, if a unit suffers a hit from a Blast (D6) ranged attack, it will suffer from one to six hits rather than a single one. Once this is done, roll for damage as normal for all of the hits caused. | This rule is used for all weapons that explode on impact with the target or otherwise inflict massive amounts of damage with a single hit. If the unit’s ranged attack hits the target, roll a die as indicated in the bracket and multiply the hit by the result of the die. For example, if a unit suffers a hit from a Blast (D6) ranged attack, it will suffer from one to six hits rather than a single one. Once this is done, roll for damage as normal for all of the hits caused. | ||